![]() WoW also splits the world across countless servers, while wurm only has 4, and each is HUGE compared to WoW's.Īnd even then, wurm's servers are not nearly as powerful. If Wurm were to get WoW's graphics (including the client that renders them), it'd run just as smoothly as it does now. There would be hardly any additional server strain at all, except perhaps because the map grid would have to be a bit tighter to look equally smooth. There would be a lot of new players, though, so they'd still need extra/better servers. If WoW were to get Wurm's gameplay, the additional code would strain the servers a bit more, but they would probably still work in a reasonable fashion. The amount of players quitting because they don't like the new WoW would probably make up for that. Thing is, I don't think letting the players build their own towns and terraform the world works that well in a fantasy or medieval setting. Being able to build stuff is neat, but you'd never really get actual functioning towns for long. People quit, get distracted, are offline at the wrong hours and so on. I think a tribal setting would be more suited for a game like this, where abandoned villages get devoured by the wilderness quickly and the pace of building is a lot higher. Or a system where players can design their guildhall/fortress or something, but the world itself is handcrafted.Bind "say #invis" - For turning visible/invisibleīind "say #chat " - to chat with colored text. ![]() NOTE - only displays for yourself in a PM.īind "weather" - Weather GM cheat, can set time of day, rain, fog, wind direction and strength. ![]() NOTE - only local, affects only you.īind GMTOOL - brings up the all powerful GM Tool (all praise Tich, our overlord and saviour (please don't let me go back to the web interface again. Now if your house is within a deed, then it will not decay at all, as it's basically on protected land.:((( )) - NOTE Recommended to bind to middle mouse button or something of the like, if you click the button while hovering over an item, you pull up that items/players/tiles data.īind MUTETOOL - Small interface that has a few handy things, quickest shortcut to summon players.īind "say #changemodel gmdark" - Spooky GM model. The idea is things grow in the game while the server is running (animals, crops, nature, etc), so wipes I doubt would happen very often, if at all.Īs for your house, outside of a deed, buildings do take slow decay damage, pretty slow, like even a low quality wall will take upwards of a week in real life to fully decay (to my best estimation) where as if you improve the quality, that greatly slows down the rate. Wipes, populace, again, vary between servers. Some perfer more PvE play while others want the PvP, but yes people form 'Settlements' to work together and such. In those cases I believe your skill gain and gear is saved), and again it depends on the settings of the servers. Your progress will be saved to the server you join, it doesn't save between servers (usually, some servers are linked together in clusters, meant to be traveled between. That's your job!Īlthough if you check out the maps and modding sub forums here, there's custom map generators you can get a hold of to mod your map and all that fancy jazz. It starts out pristine wild lands with animals and monsters, nothing touched or altered by human hands. The other is a creative map, no factions or NPCs or pre built towns. This comes with 2 premade maps, an adventure map populated with pre built towns and NPCs and factions, certainly more geared towards faction wars/PvP style gameplay. Fun fact, Notch actually worked as a dev for Wurm Online for a good while before he set out on his own, and ended up making minecraft! Also if you do like minecraft you will DEFINATELY like this game, as it basically is a more involved minecraft. First off, this game is a sort of single player/offline version of its parent, more MMO-styled game, Wurm Online.
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